- Sandbox game.
- Continuous.
- Appeals to all age groups.
- Allows for creativity.
- Mass marketing.
- original, little competition.
- Can help relationships (forcing social skills).
- Imagination- no limits.
- Strong community.
- Infinite replays.
- Players own marketing campaign.
- Platform agnostic.
- Play on computers.
- Co-opted by children- house hold name.
- Not limited by genre.
- Human instinct to bring order to chaotic wilderness.
- Sandbox games.
- No instructions- word of mouth.
- Twitch- stream live on YouTube.
- Interactions.
- YouTube- inspiration forums.
- Adverts on apps.
- Multiplayer.
- Recommendations/reviews.
- Unique- limited competition.
- Free trial in limited time- hooked.
- Multi-platform.
- Realms.
- Fan clubs.
- Subscriptions to magazines.
- Fans influence updates.
- Buy add ons.
- Attend Mincom.
- merchandise, toys and clothes.
- fan made modifications.
- Merchandise.
- Advertisements on websites.
- Trailers on TV/ apps.
- Handbooks- secrets.
- Gift cards in shops.
- Brand collaboration e.g. McDonald's.